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VIANVOLAEUS ¦ NOVAworksVIANVOLAEUS ¦ NOVAworks

FREE 'VK' SWEATER ¦ VRc / UNITY / BLENDER ⚪🎄 ¦¦¦ 無料VRCHAT「VK」セーター ⚪🎄

Seductive themed sweater, with extra trashy festive version! 🎄 - Unity Package is pre-optimized - optimized material and texture set up! - Source files included in free version (Blender file, 4K textures, FBX) Paid version contains Substance Painter file. ▼ 9544 ◯ 1 Material 🗏 Poiyomi 8, Public 🖳 6 - 16 MB VRAM (material dependent) --- Installation (for VRchat) : Transfer weights / rig / data transfer in Blender (or other DCC) to your avatar base. Make sure that Vertex Colors are not changed on the Sweater mesh! Export your model to a Unity project with the VRCSDK and Poiyomi Shader 8 Free already imported: (https://github.com/poiyomi/PoiyomiToonShader/releases/tag/V8.0.426) Import the .unitypackage provided. In the _Vianvolaeus > VV_VK_Sweater > Materials, select the material you want, and apply it / drag it onto the sweater model on your avatar. If you wish to customise colors as advertised, you need to use the VV_VK_SWEATER_RGBA material. In this material, you can change parts of the sweater in the RGBA Color Masking section of the shader. - Short instructional video is included. - If you need to replace the mesh vertex colors, download the additional ID map and use that in the 'RGBA Mask' in the shader.

Seductive themed sweater, with extra trashy festive version! 🎄 - Unity Package is pre-optimized - optimized material and texture set up! - Source files included in free version (Blender file, 4K textures, FBX) Paid version contains Substance Painter file. ▼ 9544 ◯ 1 Material 🗏 Poiyomi 8, Public 🖳 6 - 16 MB VRAM (material dependent) --- Installation (for VRchat) : Transfer weights / rig / data transfer in Blender (or other DCC) to your avatar base. Make sure that Vertex Colors are not changed on the Sweater mesh! Export your model to a Unity project with the VRCSDK and Poiyomi Shader 8 Free already imported: (https://github.com/poiyomi/PoiyomiToonShader/releases/tag/V8.0.426) Import the .unitypackage provided. In the _Vianvolaeus > VV_VK_Sweater > Materials, select the material you want, and apply it / drag it onto the sweater model on your avatar. If you wish to customise colors as advertised, you need to use the VV_VK_SWEATER_RGBA material. In this material, you can change parts of the sweater in the RGBA Color Masking section of the shader. - Short instructional video is included. - If you need to replace the mesh vertex colors, download the additional ID map and use that in the 'RGBA Mask' in the shader.